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Ameera Atlantis

Ameera Atlantis Group

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Bglcomp Exe Fsx



To add a SID and / or STAR to Prepar3D you do not need to replace the entire airport, you only need to create an airport "stub" .xml file which contains the basic airport information and the new SIDS and STARS Approach elements. The final .xml will be compiled using bglcomp.exe. and live in the add-on scenery folder of your choice.




Bglcomp Exe Fsx


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Once the .xml is complete, you will run the SDK application "bglcomp.exe" on the .xml and place the resulting .bgl in your Addon Scenery folder. The Prepar3D GPS P100 can now load the Arrival or Departure information for your flight plan!


I have never worked with the Command Prompt before so please bear with me. I did a search and found out that I need to type in CD(change directory) after the C:\Windows\system32> in the CP window. I have tried many combo's after that but nothing worked so far. I tried going to the folder first and then putting the bglcomp after the > of the folder name and also having the path go straight through. I even tried adding .exe after the bglcomp because it mentioned it in the SDK. So what exactly do I type in after ...32>? My path is C:\Users\Brett\Desktop\KHZL and inside the folder is My_Airport_Hanger.xml and the BGL applications.


The File format and syntax for scenery KML files used by ADE and the MSFS SDK are not very different, and the game is quite willing to load a BGL file compiled with the version of bglcomp.exe supplied in ADE v. 1.78.


Microsoft Flight Simulator departs from its predecessor, Microsoft Flight Simulator X (or FSX for short), in the way that the developer tools are integrated. Where FSX used to provide separate compilers for each type of resource (eg: bglcompiler.exe, SimPropCompiler.exe etc...), the compilers for Microsoft Flight Simulator assets are integrated into the simulator executable under the umbrella of a build automation tool called the Package Tool (similar in spirit to a Makefile system).


bglc /mdl crashboxes.asm - compiles ASM file to crashboxes.mdlbglcomp crashboxes.xml - compiles MDL and XML file to crashboxes.bglcopy crashboxes.bgl "location of your scenery in FS" - copiesBGL file directly to your scenery in FS. You have to edit that location by your self. REM means that this line will be taken as comment, so you have to remove REM if you want to perform copy of your file somewhere. 041b061a72


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